大家好,今天我们来探讨《红色警戒》这款经典游戏的MOD制作技巧。MOD,即修改与扩展,可以让玩家在游戏中体验全新的内容。下面,我将详细介绍如何在《红色警戒》中添加新兵种、修改武器和单位属性。
我们需要了解游戏中的规则文件。在《红色警戒》中,单位属性都定义在rules.ini
文件中,而尤里的复仇MOD则使用rulesmd.ini
。以下以美国大兵为例,展示如何修改单位属性:
[E1]
``ini
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2
`
[GI]
`ini
Cameo=GIICON
AltCameo=GIUICO
Sequence=GISequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,105
SecondaryFireFLH=80,0,90
`
我们可以根据需要修改这些属性,例如修改生命值、速度、武器等。以下是一个添加新兵种的例子:
[PAPAYA]
`ini
UIName=PAPAYA
Name=飞行磁暴兵
Category=Soldier
Image=SHK
Primary=ElectricBolt
Secondary=AssaultBolt
Assaulter=no
Prerequisite=NAHAND,RADAR
Crushable=no
Strength=130
Armor=Plate
TechLevel=8
Pip=white
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Arabs
Cost=1000
Soylent=600
Points=15
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
MoveSound=RocketeerMoveLoop
DieSound=TeslaTroopDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
SpeedType=Hover
MovementZone=fly
JumpjetSpeed=30
JumpjetClimb=20
JumpjetCrash=25
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
ThreatPosed=20
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
BalloonHover=yes
HoverAttack=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ElectricBoltE
IFVMode=6
`
在添加新兵种后,我们需要在[InfantryTypes]、
[VehicleTypes]和
[AircraftTypes]等列表中注册新单位的名字。
[InfantryTypes]
`
...
46=PAPAYA
...
`
我们需要修改图标的定义。在art.ini或
artmd.ini`中找到相应的代码段,然后添加新单位的图标和动作序列。
[PAP
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